What We Do
Darkwind Media engineers have extensive experience porting a number of game engines to numerous emerging embedded platforms such as phones, TV's, and set-top boxes. We are well versed in working with alpha and beta hardware as well as quickly becoming familiar with and leverage the source code that makes these engines so impressive.
We have been porting, extending and supporting the Unity game engine for a number of platforms, many of which now have published games available for sale. These platforms include the Nokia N9 (MeeGo-based), the new LG SmartTV, Roku, and the Blackberry PlayBook.
Two Darkwind developers are members of Ogre's core development team. They have been responsible for the iOS development and maintenance, the initial Android port, OSX development and maintenance, as well as a number of other cross-platform core engine features.
We have experience using Ogre for commercial development and have worked on several projects that use Ogre as their rendering engine. We can bring our extensive and unique experience with Ogre to help develop next generation technology using a solid and proven open-source system.
We have experience building and deploying custom engines. We have worked on titles built with custom in-house engines and contributed to those engines. We developed a game engine called Luster built around the Ogre rendering engine. We used this engine to develop the first PC and Mac supported version of the game that became Kona's Crate. In parallel, we also worked to create a 3D medical imaging system that was able to display fully interactive 3D models constructed from real CT and MRI scans.