Where It Started
The idea for Darkwind Media came about when Brian Johnstone and Colin Doody, two recent graduates from the Rochester Institute of Technology, were working on a 3D medical visualization project. They quickly realized there was no product on the market that allowed designers to easily make 3D applications. Enlisting the help of a friend from RIT, Scott Flynn, they worked to develop Luster, a development platform that did just that. Following the initial development stages, Brian and Colin realized they were onto something. After incorporating in late 2007 and asking another friend and recent graduate of RIT, Matthew Mikuszewski, to join in their venture, Darkwind Media became a full-fledged, self-sufficient company, employing use of Luster in projects for various clients as well as in an array of other Rochester based projects.
Where We Are Now
We have since moved into game development, with a strong focus on mobile game development. We have experience developing and consulting on multiple game projects ranging across many different mobile platforms from many different device manufacturers. We are currently finishing our first title for release on iOS and Android called "Kona's Crate." We are also continuing to work with other game and game engine developers to support their new platform development efforts.
Statement Of Quality
Here at Darkwind, we strive to meet the needs of our customers. Whether it's the attention to detail we place on all of our services, or the time spent making our games perfectly polished, we promise the highest quality work from start to finish.







